![]() But what is new is the process of upscaling those graphics back to a point where they're (hopefully) indiscernible from a native render. Now, down-rendering like this is nothing new, and multiplayer gamers in particular have been manually adjusting their resolution for extra performance for years. This effectively increases the frame rate of the game and eases the burden on the GPU, all without sacrificing the fidelity of the image to do it. But it's actually rendering on the graphics card at a resolution closer to 1440p. By turning on Nvidia DLSS or AMD FSR to "Quality Mode" (one of several available, from "Ultra Quality' to "Ultra Performance," depending on the game), your output image will, in theory, look as good as 4K. If the GPU is natively rendering all 8.3 million pixels of each frame, it's going to have to work more than twice as hard as it would to render at 2,560 by 1,440 pixels. Say, for example, you're running a game at 4K resolution. Why? Well, to increase performance, of course! Supersampling is a process in which a game is rendered by your graphics card at a lower resolution than the output of your monitor, and is then upscaled, or "supersampled," back up to the intended output resolution. If you've been following our coverage of both Nvidia's DLSS and AMD's FSR over the years, you likely already know how these two technologies work.įor anyone who's just tuning in, a quick definition. Nvidia DLSS: How Does Supersampling Work?įirst up, a quick primer on supersampling. But now, it's AI's turn to pick up a pike and head to the frontlines. With the recent relaunch of Myst for PC and Xbox, we decided to put the two options head-to-head for the first time, testing both the visual fidelity and the frame rate of the game to see which supersampler comes out on top.ĪMD and Nvidia have gone toe-to-toe for years in the battle for hardware supremacy. But will that shader-based approach live up to the same level of quality and performance we've come to expect from games enhanced with Nvidia's DLSS? Until now, it was hard to compare supersampled apples to supersampled apples. Instead of relying on expensive hardware to drive its supersampling tech, AMD uses a shader-level implementation, giving FSR a vastly larger number of compatible GPU options for gamers to choose among. Best Hosted Endpoint Protection and Security Software. ![]()
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